Just like every installment of Sid Meier’s Civilization series before it, Civilization 7 brings an exciting array of new changes to its classic formula. This time around, civilizations and their leaders are independent, the game unfolds across three distinct eras, and much of the gameplay has been thoroughly revamped to fit the new structure. While these updates certainly provide a robust strategic experience, the standout feature might just be the introduction of commanders.
Historically, the Civilization games have always placed a significant emphasis on leaving a mark in history, with warfare playing a crucial role. Players must consistently manage countless units to defend against aggressors, make territorial gains, and tackle various threats. In Civilization 7, all this remains true, but Firaxis has shaken things up with the introduction of commanders. These units are now at the core of the warfare system, offering a refreshingly fun twist on traditional gameplay.
In prior iterations of Civilization, armies were somewhat scattered. Players had to create and manage various units individually, moving them to the battlefield. Civilization 6 allowed a degree of stacking, letting players combine up to three units of the same type into an army. However, the focus was still on maneuvering numerous units into position before engaging in combat. Civilization 7 changes this approach with the addition of commanders.
These commanders can initially hold up to four units, with the capacity to expand to six through upgrades, regardless of unit type. Players can efficiently position commanders, disembark their troops, and dive into battle. After a conflict concludes, surviving units can regroup under their commander and be redeployed elsewhere. This leads to faster turns and encourages players to concentrate on strengthening these military forces. As commanders garner victories, they become increasingly formidable.
Commanders offer a range of functions. They establish areas where units can receive various bonuses, directing efforts to target specific foes or erect defenses. Gaining experience as they vanquish enemies, commanders can level up, unlocking talent points for powerful new abilities. These might include raising unit capacity, enhancing movement, or intensifying attacks within their influence. Commanders thus become integral to Civ 7’s combat dynamics.
The upgrade system in Civilization 7 marks a departure from the earlier model, where individual units each boasted their own upgrade paths. By centralizing this within commanders, the system benefits a broader range of units rather than isolated ones, making commanders valuable assets on the battlefield. Care must be taken to protect these key units to maintain their powerful advantages. Successfully managing commanders can yield significant rewards in one’s conquests.
This inclusion has notably redefined Civilization 7’s approach to warfare, potentially increasing engagement for players. Firaxis has extended this system to cover land, naval, and air commanders, though their use isn’t mandatory. Their strategic deployment might be crucial for achieving victory. Plus, the resulting streamlined turn times are a clear win for the game series.