In an exciting development for Freedom Wars Remastered fans on the Nintendo Switch, Bandai Namco Entertainment has rolled out a fresh software update, bringing the game to version 1.4.0. This update cleverly tackles several pesky bugs, enhancing overall gameplay smoothness and eliminating issues that were causing frustration among players.
The update specifically addresses problems like glitches in the Multiplayer Lobby, where unresponsiveness was an annoying issue. For those playing in Private Rooms, screen freezes during the matching process have been rooted out. Players will also notice that enemy characters will no longer drop items that were not meant to be dropped. Thankfully, operations that were repeating without reason have also been set straight.
You can grab Freedom Wars Remastered digitally from the Nintendo eShop, available for players around the globe.
Freedom Wars Remastered Update Version 1.4.0 Patch Notes
Bug Fixes
Multiplayer Lobby Unresponsiveness:
One aggravating bug has been squashed; players who were becoming unresponsive in the multiplayer lobby if someone else joined after they set themselves to READY can now expect smoother interactions.
Screen Freezing:
For hosts canceling matches in private rooms resulting in guests experiencing screen freezes, relief is here. That bug has been efficiently tackled.
Operation Start Circle Problem:
Co-op Room players found themselves unable to set their status to READY when interacting with a Contribution Start Circle. That’s now fixed, ensuring seamless co-op play.
Unexpected Item Drops:
Previously, defeating enemy characters occasionally resulted in unexpected item drops. This anomaly has now been rectified.
Contribution Mission Reinforcements:
In online multiplayer, some were experiencing missions with no enemy reinforcements, blocking their progress. Now that bug is eliminated, paving the way to victory.
Progression Hindrance with Natalia’s Sentence:
In a peculiar bug where Natalia’s sentence additions led to screen darkness and hindered progression, you’ll now find this issue has been corrected.
Unintentional Repetition of Operations:
Some players noticed certain operations reappearing in the Contribution list despite being completed. This glitch has been addressed to prevent endless repeats.
Augmentation Equipping Issue:
If a player outfits a character with an augmentation beyond the cost limit, it will now automatically be unequipped, removing any unfair advantage and ensuring balanced gameplay.
Visual Bugs:
The "great criminal" icon will now reliably appear on all players’ screens—no more invisibility.
State Information Updates:
Transferring to a new panopticon previously failed to update city-state status and ranking board data, but this has been fixed for real-time accuracy.
Ally Behavior in Contributions:
An unusual behavior displayed by ally characters while carrying citizens is no longer present, smoothing out contributions.
Various other bugs have been meticulously handled to provide an elevated gaming experience.
Adjustments and Specification Changes
[Willonite: Minimum Purity] GDPP Value:
You’ll notice an improved GDPP value upon delivering this item below a specific purity level.
Thorn Gauge Consumption During Revival:
While reviving characters now, the Thorn Gauge won’t deplete unless thorns are shot from afar during the revival process.
Carrying Citizens – Staggering Character Adjustment:
A reduction in staggering impact while carrying citizens during contributions will definitely make those moments less frustrating.
Heavy Melee Weapons Hitbox Adjustment:
Perfection is key; hence, the attack hitbox for Mimas and Caliburn type weapons in power attack mode is now aligned with their visual appearance.
Power Attack During Thorn Connection:
Changes mean performing a power attack during a Thorn connection will now behave as expected, allowing normal chargeable attacks rather than an unintended special attack—and will also cancel the Thorn connection universally.
Post-Contribution Chat Enabled:
Now, enjoy chatting immediately after a successful mission, no longer having to wait for the result screen.
Dionaea’s Dragon Beam Adjustment:
Fans of dodging large enemies rejoice—the large Abductor Dionaea’s Dragon Beam attack judgment has been modified for more predictable interactions.
Equipped Items Display on Modular Synthesis Screen:
To up the strategy game, modules equipped on weapons now proudly display an [E] mark, giving you full insight into your loadout.
Emote Behavior:
Emotes have been spruced up for smoother and more intuitive use.
Future Updates
Japanese Character Name Input:
Get ready for character and accessory name entries to support Japanese characters, including Hiragana, Katakana, and Kanji.
Critical Multiplier for Mutated Weapons:
Correcting unintended multipliers in critical hits gives a boost to the fairness factor of mutated weapons.
Defensive Booster Effect Display:
Expect a future fix ensuring that damage displays accurately portray the effect of defensive boosters.
Health Augmentation Issues:
Planned fixes will ensure health enhancement augmentations are correctly applied during gameplay.
Volume Balance Adjustments:
Game audio balance is set to be refined to make voices clearer, enhancing your auditory experience in key moments.
Crashes and Freezes Resolution:
Further improvements are on the way to eliminate situations causing game crashes and freezes.
Various tweaks beyond these are also in the roadmap.
This update is all about making Freedom Wars Remastered a more enjoyable and stable experience for players, and it’s promising to be a significant step forward.