Animal Company, a free-to-play early access game available on Quest, has been steadfastly occupying the top spot among the platform’s highest earners for several consecutive weeks. It’s managing to hold its position just ahead of the long-time favorite, Gorilla Tag. This game, which draws inspiration from Lethal Company, doesn’t appear to be losing steam anytime soon.
In a noteworthy achievement, Animal Company has joined an exclusive club. Alongside Another Axiom’s Gorilla Tag, it’s one of only two games to receive over 100,000 user reviews on Quest. Gorilla Tag achieved this milestone last March and has since maintained its status as the most successful game on the platform, both in terms of reviews and revenue.
Recently, Wooster Games’ Animal Company, which cleverly incorporates Gorilla Tag’s unique arm-based movement system with the action-packed elements of Lethal Company, achieved this 100K user review milestone at an impressive pace. Since the studio announced they had surpassed 1 million monthly active users (MAU) last month, the number of reviews has nearly doubled.
Just a month ago, Animal Company had gathered over 60,000 user reviews on the Horizon Store, while Gorilla Tag had surpassed 140,000. In the following month, Animal Company surged to over 108,000 reviews, whereas Gorilla Tag saw an increase of 6,000 during the same period.
Data from VRDB, an independent data aggregator, indicates a significant spike in user reviews starting mid-March:
Given its current trajectory, Animal Company could potentially overtake Gorilla Tag as the most popular game on Quest based on user reviews alone, although a few other metrics must be considered as well.
Metrics like daily active users (DAU) and MAU remain crucial, which explains why Gorilla Tag consistently ranks as the top game on Quest week after week. Nonetheless, Animal Company is now closing in closely.
For Wooster Games, maintaining this growing audience should ideally translate into increasing revenue. However, the studio has not disclosed any details since enabling microtransactions in September, leaving us in the dark about how these successes impact their financials.
That said, Wooster Games did reveal to Road to VR last month that the introduction of in-app purchases has placed them in a "strong and healthy position."
"Since initiating monetization in September, our revenue has seen steady growth month-over-month, more than doubling since December," the studio shared with Road to VR in March. "What truly stands out is our player base—Animal Company now boasts over 1 million MAUs, marking a fourfold increase since December."
This achievement coincides with the Quest platform’s evolving demographic, spurred by the release of Meta’s $300 mixed reality headset, Quest 3S. Meta earlier highlighted the surge in free-to-play content and younger audiences, which has contributed to increased in-app purchase revenue—illustrated by games like Animal Company and Gorilla Tag.
The pressing question is whether this momentum can sustain engagement and revenue growth over time. We’re eagerly awaiting any forthcoming revenue figures from Wooster Games, as it will shed light on the current performance of Quest’s top earners. If the numbers resemble Gorilla Tag’s figures from last June, we could already be talking about earnings in the millions.